Why Mobile Application is Different from other Conventional App Development
Remarkable evaluation of mobile
Today’s Smartphone platforms are still considered to be a complex landscape of constant innovation by many device manufactures and OEM owners. The outlook from the market survey from the last two years, the mobile market business is more striking, with most of the enterprises putting their emphasis on adapting and implementing enterprise mobility in their business model and portfolio.
Now-a-day’s mobile phones become so smart that it become a fully blown multimedia device with multiple features and appealing services. WAP, 3G, Polyphonic Ringtones, Themes, Games, Radios, Camera, Touch Gesture, Sensors, etc. are now merely standard features on a lot of today’s compact mobile phones. I can say mobile devices becoming more and more energy hungry reducing the operational time for the user. On the other hand third generation (3G) data network become more energy friendly when larger amount of data has to be downloaded. Moreover many more services/ applications have been created to access the social networking suits like Yahoo, Google, Facebook, Twitter, Flicker, etc.
Why mobile application is different?
Modern mobile phones are small computers, with limited processing power by desktop standards, but power enough to run small Applications. Today’s phones are also by their very nature networked computers, efficiently sending and receiving digital data. Mobile applications development is different from the conventional software development in a number of ways.
Conventional Software development typically require teams of 12 to 30 people(varies in size). Because, most mobile application are less extensive they are typically developed by teams of 3 to 5 people, and often by lone programmers/designers.
Conventional software’s have budgets in the $1.5 million to $5 million range. Most mobile applications are implemented on budgets of less than $100,000. Essentially, the limited display capabilities of mobile phones, coupled with limitations on application size, make it difficult to spend the huge amounts. This is, in a way, a strong advantage.
Conventional software typically takes two to three years to develop. Most mobile applications are developed in a few months. In other words, with a small team, and a small budget, you can develop and deploy professional-quality mobile Apps. For many developers, frustrated by the conditions of the conventional software market, it is one of mobile development’s strongest appeals.
Mobile phones are networked devices by their very nature. Even though their processing capabilities are reminiscent of older computing technologies, their network capabilities are far superior.
Mobile software/ application are (mostly) downloaded and installed by the user from different mediums. They are downloaded over the air network; some phones allow you to download an application to a computer, and then sync it to the phone. Consequently, the distribution channels for mobile games are quite different from PC games. Every mobile manufactures has come up with application distribution stores. Here is the list of officially declared application stores listed below
- Nokia Store
- iStore for apple devices
- Android market for all android enabled devices
- Blackberry app world for all Blackberry RIM devices
- Windows market for all windows enabled phones
- Samsung app world
- Opera store
Huge Potential Audience
More than a billion mobile phones are in use today, and the number is growing day by day. In every developed country except the United States, a higher proportion of the population owns a mobile phone than owns a computer. While only a small portion of those phones are low end Java-enabled, and an even larger number run an high end OS like iOS, Android, Symbian or RIM OS, the numbers are increasing rapidly. Your potential audience is larger than the potential market for any other platform.
Portability is prized. People like being able to use whenever and wherever they choose. A phone may not be a great device by comparison to computers, but people have their phones with them almost all the time. Give them good application engages the audience
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